Top-Best Path of exile 3.1 Builds for Shadow



Poe Shadow is really a hybrid class aligned with two of the principal attributes: Dexterity and Intelligence.He prefers to make use of fast-hitting weapons for instance daggers or claws to dart in and out of battle, although laying Traps or Remote Mines and controlling the flow of combat. He tends to make surgical use of offensive spells though dodging attacks, generally outmaneuvering his opponents.The Shadow is among the more hard classes to play on account of his fragility, but a lot more than tends to make up for it if handled with ability. His hit-and-run style of combat makes one of the most of his organic Evasion and Power Shield and rewards strategic coordination of attacks, spells, and Traps. In this post-PoecurrencyBuy will share Path of exile 3.1 Shadow Builds with Essence Drain, Scorching Ray, Spirit Burst, Volatile Dead / Detonate Dead, Caustic Arrow, Cast on Crit, Kinetic Blast Mines, Traps, Magma orb Mines for you.

[Poe 3.1 – Spellcaster – Essence Drain] SC/HC Essence Drain Progression – At the moment MoM ED/Blight/Contagion

This build was affected by the alterations in 3.1. We are going to drop some mana due to the Thoughts more than Matter changes, that will influence our survivability. The outcome must be around 150-200 reduce productive well being, but thinking of an effectively geared character had around 9k, this isn’t a big deal. Our boss damage will also be slightly reduced, now that Wither only provides 90% increased harm taken as an alternative to 140%. This leads to us having the ability to drop an assistance gem in the Wither totem setup, along with the new curse must be in a position to compensate for the modifications as well. The build continues to be pretty sturdy and capable to complete all content material, nevertheless it could call for a bit extra finesse against the guardians and Shaper because the kills will now take a couple of extra seconds.

This Build is focused on going MoM before transitioning to LL – Where the LL element is incorporated for the adventurous players. This tends to make Trickster quite significantly the only decision. Occultist can also be a strong contender, but occultists focus far more on power shield, and are far better suited for hybrid life/ES than MoM. If that may be your jam, I’m confident the witch forums will help you out. Occultist remains the ED option with technically greatest boss DPS also, if that is definitely what you want to achieve.

Study Build Detail:
[Poe 3.1 – Spellcaster – Scorching Ray] TRICKSTER Scorching Ray + Righteous Fire MoM Boss farmer 1.eight mil trash DPS

This is a build I produced as my starter build in 3.0, and it worked out so well I decided to level it to one hundred. Which was quite straightforward with Beachhead maps.
Anyway, if you are seeking to get a build that could effortlessly and reliably farm Shaper, guardians, uber Izaro and so forth., this can be the build for you personally. Mapping speed is fairly fantastic too, despite the fact that it is not as fast as your wander or flicker striker or equivalent map clearing builds.

+ Extremely tanky
+ Melts all bosses inside the game
+ quick boss farmer on account of using shield charge + obtaining
+ 600k RF DPS on trash / 280k on Shaper
+ 1.two MIL Scorching Ray DPS on trash / 590k on Shaper
+ 9-9.5K PHP (7.5-8k HP + 1.5k mana)
+ Immune to all reflect
+ Can do all map mods (on reduced regen or -max, you just run maps without RF on)

– Difficult to min-max life and mana regen without decent gear
– NOT a price range build
– Cannot think of any other TBH

Study Build Detail:
[Poe 3.1 – Spellcaster – Spirit Burst] Death’s Oath Spirit Burst Trickster Clearspeed Build

Lightpoacher is definitely the apparent exception to utilize for the clear speed meta in 3.1, and Lightpoacher’s possible expands far past just EK nova: there’s space for improvement. EK nova’s clear speed suffers even if only slightly because of it getting self-cast. Death’s Aura traverses this disadvantage by getting a rapidly clear speed build in its personal although also getting small to no must stop moving when mapping.

+ Top tier clear speed
+ A massive aura that could deal as much as 60k DPS to everyone who methods into it that takes up half the screen
+ Flexibility in gear choice for points like magic locate
+ Higher life regeneration
+ Buffed up despair and temporal chains curses that cover most of the screen
+ What you use as a single target ability can be flexible
+ No 6 hyperlink is utilized anywhere in the build so it features a comparatively reduce ceiling to max out the character  Poe currency smart, and starting out is relatively cheap (below 10c)

– Boss killing damage/potential is only typical
– Pretty incredibly socket heavy: each the chest and helmet slots are utilized up to make this perform, leaving the tiny area for everything else. That is by far essentially the most confusing and most significant challenge the build has to overcome, so it is not advisable as a 1st-time build or for novices.
– Cannot run hex proof or zero life regeneration maps. Physical reflect from Spirit Burst can be a difficulty, but there is a workaround that should be explained later in the guide.
– A five off-color Death’s Oath is needed and will typically run up a price of 1000-1500 jewelers working with the voice jeweler system. Death’s Oath isn’t worth applying till you may have 3 off colors and 4 sockets total, so a voice four is required to start off and a voice 6 to complete it, -Spirit Burst from Lightpoacher may be the only eye candy supplied when mapping, Death’s Aura is invisible, so Spirit Burst could be the only talent you’ll be seeing the majority of the time.

Study Build Detail:
[Poe 3.1 – Spellcaster – Volatile Dead / Detonate Dead] MoM Detonate/Volatile Dead Trickster! (Good league starter!)

For those who followed this build in the starting, this build has been overhauled. But don’t be concerned! The transition is quite quick and won’t price you $$$ except for any couple of Chromatics
See changes below!

I see most are going to Inquisitor. While Inquisitor likely gives you a bit additional DPS from Inevitable Judgement, Trickster offers you superior defense (evasion, mana regen), power and frenzy charge generation and much more speed all around. If you actually desire to, I guess you might use this precise tree and go to Inquisitor or Elementalist in the event you wish

+ Defensive (MoM, Evasion, Leech)
+ Higher Damage
+ Rapidly
+ Frenzy and Energy charge on kill
+ Affordable, no mandatory uniques (although a handful of recommended)
+ Excellent mana and life sustain
+ Generates Energy Charges reliably on bosses
+ Very active playstyle
+ Cost helpful
+ Plenty of explosions!

– Mana hungry build (No dilemma for Tricksters even though!)
– Not immortal. Heavy physical hits and DoTs can kill you if they get previous your defenses.
– Not reflect immune
– Relies on corpses to deal harm
– Active playstyle. Not your common 1 button build

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[Poe 3.1 – Ranged – Caustic Arrow] Sidefx Cthulhu Arrow (CA) Destroy Shaper and Elder Maps

This build focuses on harm as time passes mechanics inside the game though also having Incredible ES regen start out time/speed
When you delight in having the ability to rush into enormous packs and kill them all without the need of attempting and not ever coming close to death then this can be the build for you personally. This build farms Uber lab and all map tiers, no doubt in my mind that it would also farm shaper. So im going to say now this build can clear all content material but not without the need of a decent wallet. There’s also a spending budget version below at the same time.

+ Not that high-priced to have going
+ Super relaxed play style
+ Higher content material with low gear

– Boring without MTX
– Slower playstyle
– To min, max will price you plenty of currency
– Crafting the god bow is tons of RNG

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[Poe 3.1 – Other – Cast on Crit] Fire Nova Mine – Best League Starter – Low Price range – Quickly – HC Viable

Normally Mine builds never possess the most effective reputation, numerous folks let you know they are too clunky and as a result not enjoyable at all.
By going Saboteur we get some harm and tons of utility which removes the clunkiness and makes my Builds feel super smooth.
Fire Nova Mines will be the most enjoyable build I’ve played so far. The mixture of fast clear speed, pretty low-priced equipment and the possibility to run each single Map Mod with no an issue makes this build the perfect very first Character for any new league. You can get rich early on to farm up for your 2nd, much more costly, character.

Nerfhammer effectively dodged, maybe we are fortunate and also get a slight buff? Let’s wait for the complete patch notes.

Patch Notes have arrived:
Completely no alterations to FNM. Every little thing stays exactly the identical – so we can officially get in touch with this guide a 3.1 guide now (was hoping for any small saboteur buff, but that might include later patches).
As far as I’ve noticed, the new assistance gems never assist us either.
FNM seems to be really superior for the Abyss League mechanic due to the fact you can place your mines along the floor cracks even just before you have observed any mobs, after they pop out you can simply destroy them, just like powerful boxes, breaches and so forth. Pretty good, gonna play FNM myself this league and preserve you updated with my current gear.

Abyss jewels, very good mods are Maximum Life, Fire /Cold/Lightning Harm to spells, Fire/Cold/Lightning harm to spells while holding a shield, Resistances and in the event, you go crit then worldwide crit multiplier and global crit opportunity.
Phys and chaos damage to spells is not that very good because they don’t get scaled up by the %elemental harm we skill within the tree and from our gear.?

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[Poe 3.1 – Other – Kinetic Blast Mines] Fire Nova Mine – Fantastic League Starter – Low Price range – Speedy – HC Viable

Why no Belly?
Fees ~550 chaos 6linked with correct colors for ~300 life and poor resists. Not worth for me.

Guardian/Shaper viable?
Perhaps Mino/Chimera.

Can I get far more damage?
Thunderfists, Lioneye’s chest piece. If SC, drop scion life + travel nodes for wand wheel/power charge(s).

Possibly works nicely with an aura bot

Pathfinder? Inquisitor?
May look improved around the tooltip/in PoB but is going to become horrible to play without Demo & Bomb specialist nodes.

Plugged into PoB, a blue prophecy wand with tier 3 lightning and crafted %crit is much better than Piscators (on each a five and 6-link).

Why pierce gem and not nodes?
I just like it personally. You are able to use another harm gem and get the pierce nodes on the tree as an alternative (drop some jewels or small harm nodes) but I found the damage wasn’t genuinely an issue.

+ Fantastic clear speed (KB pierce)
+ Safe (~9k EHP at level 96, shatters, solid avoidance, offscreen clear)
+ Can do any map mod
+ Fantastic in groups / with aurabots

– Single target requires some setup with AoE overlap
– Is usually high-priced
– Bottlenecked by movement speed
[Poe 3.1 – Other – Magma orb Mines] Vieira’s MoM Magma Orb Miner Saboteur (Insane clear area / Guardians, Shaper and Uber viable)

On 3.1 the only thing that changed for that build was the MoM nerf. Considering that we use it just as an additional defense, the nerf barely change anything.
You can now get “place an additional mine” in shaped items. If this isn’t local (and doesn’t seems to be) This can be a huge buff. As an alternative to 3 mines at once, you can place four. It’s a 33% harm boost.

+ You may do literally any map mod.
+ Seriously insane clear speed.
+ Gigantic are.
+ Viable with really low-cost equipment.
+ Insane DPS on bosses.
+ Can do guardians/uber/shaper.
+ Can do a hall of grandmasters.
+ PvP viable (trust me, they won’t see it coming)
+ + You are not a berserker like everybody else.
It’s beautiful.

– IT LAGS Lots.
– It’s a little flask dependable.
– You have got to press lots of buttons.
– Guardians on HC will almost certainly be an issue.

Study Build Detail:
[Poe 3.1 – Other – Traps] What a Shocking Tri-Element Crit Trapper! – Fire/Ice/Shock Nova Trap build

A new mod via the Shaper items has been introduced for gloves, namely causing a rare item to give Trap Help to a ability at the same time as Trap Damage. There is certainly also Elevated Trap Harm Assistance + Trap Harm, each extremely fancy to own. With the 1st, 1 can skip out on Deerstalker although with the latter Ice Trap would also be turned into a 5-link.
Nicely, the Mana nodes behind Thoughts more than Matter got nerfed. Quite a whiplash, but skilling a huge Mana node as opposed to two small life nodes ought to even this back out.
Past that, no buffs to traps or the Saboteur, essentially keeping it all precisely the same.
Possibly a special or two will likely be handy, although I hold my expectations low.

+ Can run pretty a lot any Map mod (Although no Life and Mana reg can be a major pain)
+ ‘Mandatory’ gear is inexpensive
+ Fast screen-clearing
+ Can get a decently higher life and ES pool (5k+ life and 2.5k-3.5k ES(Depending on your gear)
+ Atziri, Izaro and Higher Tier Maps ain’t no problem!
+ Can deal with each Guardian! (See Videos for each under)
+ Shaper viable! (See Video under)
+ Loads of fun to play!
+ Everyone loves a Shocker!

– Viable for HC, but can be a pain early on, as this build tends to become quite squishy in its early stages.
– Mana heavy without Mind more than Matter, meaning you need to have a Mana Flask should you don’t talent it.
– The high amount of giant Shock Novas and Ice Traps can get on one’s eyes quickly
– Your fingers can get stiff from constantly smashing the keyboard

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