Star Wars Battlefront is being made by DICE—the studio famous for the Battlefield series. Also, Battlefront and Battlefield share seven of the same letters, which is a lot. For that reason, you’d be forgiven for assuming some sort of crossover in the styles of the two multiplayer-focused shooters.
And yet, Battlefront is increasingly standing out as its own specific thing—diverging even from past Battlefront games. For instance, classes: there won’t be any. There will, however, be a progression and unlock system. “We allow you to create your own loadout,” Battlefront producer Craig Mcleod tells PC Gamer. “If you want to be one of those players that’s a frontline run and gun, you’ll be able to create a loadout that allows you to do this. If you’re more defence or more of a team player, we’ll allow you to do that as well.”
Another thing missing from the standard DICE formula is squads. Instead, players will have a single partner—a sort of Chewie to your Han—who you’ll always be able spawn on. You can also share unlocks, thus giving yourself and your partner more loadout choices.
Explaining the differences between games, Battlefront senior producer SigurlÃna Ingvarsdottir tells us that, while Battlefield offers “incredible heritage” for the team, “we were so mindful of the fact that we wanted to make this franchise our own … We wanted it to feel like Star Wars and not be directly comparable to something else.”