MMOHEROS : Just Cause 3 dev diary teases procedural bridge crumbling

You’re always going to get a good explosion out of a Just Cause 3 video, and this one comes with bonus clips of bridges crumbling in satisfying ways. The engine now uses upgraded Havok tech to process destruction procedurally instead of performing mesh swaps and hiding the moment a ‘bridge’ model swaps with a ‘damaged bridge’ model with a cloud of dust.

The modern memory availability “allows for things you couldn’t do in the last generation”. Is one of those things the ability to level a power plant with a handheld mortar as Rico does at 1:05? Speaking of memory, leaked system requirements suggest that Just Cause 3 will demand at least 6GB of it in your PC. That’s a lot of bridge calculations. The game is out on December 1.

About the Author
Tom Senior

Tom stopped being a productive human being when he realised that the beige box under his desk could play Alpha Centauri. After Deus Ex and Diablo 2 he realised he was cursed to play amazing PC games forever. He started writing about them for PC Gamer about six years ago, and is now UK web ed.

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