The patch makes the following changes:
- Number pad keys can now be used for remapping (PC)
- Remapping Activate now works on Quick Container (PC)
- General memory and stability improvements
- Performance improvements inside the Corvega Assembly Plant
- Optimizations to skinned decal rendering
- Fixed issue with player becoming stuck in terminals
- Fixed issue where equipped weapons become locked after completing Reunions
- Fixed issue with “When Freedom Calls” where the quest would not complete
- During “Confidence Man” fixed issue where player’s health would continuously regenerate
- Fixed crash related to jumping into water and reloading saved games
- Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
But the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it’s not the most streamlined process ever: You’ll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4 and do your thing.
A patch-compatible version of the Fallout 4 Script Extender has also been released, but it too will require a certain amount of dicking around to get things done, and also relies on the Nexus Mod Manager to operate. Even with support re-enabled, it sounds like some mods aren’t working properly, although it’s still a bit hazy at this point since the patch is so new. I’ve reached out to Bethesda to find out what’s going on, and I’ll let you know when I hear back.