Battalion 1944 sounds like a very ambitious project. It’s a Second World War multiplayer FPS, built in Unreal Engine 4, with motion-captured animation, assets precisely based on photos of real items and locations, and a general promise of high-budget sheen—all for a very low (relatively speaking) Kickstarter goal of Â£100,000/$145,000. A goal which has now been met, just three days after the campaign began.
I’ll be honest, I didn’t expect it to happen so quickly. Not because there’s anything fishy about the Kickstarter pitch, which is actually very thorough, but because I didn’t realize there was so much interest in a new WW2 shooter. I suppose it’s been a long time since we’ve had a good realistic one, but even so, pulling in Â£100,000 this quickly is an impressive accomplishment.
With the base target done, the campaign is now digging into stretch goals. The developers said they have â€œsomething awesome in the works which a lot of you have been asking for,â€ but won’t reveal what it is until it’s fully planned out. Whatever it turns out to be, they said that it will â€œpush the authentic WW2 experience to even greater heights.â€ Battalion 1944 has also made great leaps on Steam Greenlight, moving â€œovernightâ€ from number 20 to number six on the list.
As I write this, the Battalion 1944 Kickstarter is sitting at just shy of Â£130,000/$188,000, with 26 days remaining in the campaign.